Half life bhop maps
Most of the map was really easy, and even I could nocheck it, but then 2 jumps were impossible.
![half life bhop maps half life bhop maps](https://www.gamersdecide.com/sites/default/files/styles/news_images/public/resim_2021-09-19_192554.png)
I mean, I don't own or have played CS 1.6, and I love it. Oh, and not only can you climb / surf / bhop, there's also raceways / bhop raceways / long jumps / long jump races / bungees / KZtag with powerups and stuff but not enough people play so I don't know what it's like / 2 man climbs / 3 man climbs / 4 man climbs / powerjumps / mixed courses. The maps work perfectly, yet most look great at the same time, and it replicates CS 1.6 movement 100%, what with edge friction, and all that shit. The medal system is fun, the game respects that some people nocheck the maps and deserve extra credit for it, the game changes the physics depending on the area you are in (which is fcking MENTAL), so that there are bhop / nobhop areas, surf / nosurf areas, and mixtures of the two. The game itself also has a special brush, which can be solid and visible only to certain people, meaning different routes with different brushes will only appear to people who pick that climb. It's just, hey, you want to hit the ramp at the top, then slide down to the bottom while gaining speed, and hit the top again at the end of the ramp to go as far as possible.
HALF LIFE BHOP MAPS HOW TO
vmf mapping tutorials that go through all the button types, all the kinds of map, how to correctly carve circles in walls without using the broken tool, how to use func_detail and hint brushes correctly, all the KC entities.ĮDIT: Oh, yeah, and there's a map which is a stage by stage guide to surfing, which means I can now probably surf in FF without just falling off everything because I don't know how to do it. Not only does the tutorial go through every part of the game, there's also. Kreedz has a mental amount of help for learning anything in the game.
HALF LIFE BHOP MAPS PRO
StreetZ` Hide'N'Seek Pro Player - YouTube
![half life bhop maps half life bhop maps](https://i.ytimg.com/vi/BFv2CdIBiqE/hqdefault.jpg)
It's huge on fall damage mitigation/avoidance. Speaking of CS movement, I was always really fascinated by (but never played) CS 1.6 "Hide N Seek", which is basically tag and utilizes all of the kz_ movement techniques. So you will see in this video some jumps from insane heights that would normally kill you if you landed anywhere on the surface but the ledge, (I think it's called ledging) you are able to continue without taking any damage.
![half life bhop maps half life bhop maps](https://www.17buddies.rocks/17b2/Screen/82284.jpg)
HALF LIFE BHOP MAPS MOD
So KZ maps are combining the skill of knowing how to bhop with getting through the sometimes impossible obstacles of a climb map.Īlso, there's a glitch in either mod where if you land on the very edge of a surface, you not only maintain most of your initial speed, but you do not take any fall damage. There are scripts you can use in either mod to help give you a more automatic bhop, but the difficulty has always been higher in CS than in TFC to bhop. In TFC, when you jump and land, you have less friction when coming to a stop compared to CS which made bhopping easier. Where TFC had mostly climb or bhop maps, KZ really shined in CS because it took the combination of bhop and climb maps to a new level. In CS, the maps were much more difficult because of the difference when you land from a jump compared to TFC.